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First non-CLUB VERSION DanceDanceRevolution game to include BEMANI crossovers, instead of remixes.First DanceDanceRevolution game to enlist available song titles on the ending credits, replacing "THANK YOU FOR PLAYING" screen.The summary of maximum number of played songs and allocated scores in every after gameplay was removed until DanceDanceRevolution 5thMIX.
#Nonstop arcade full
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Green denotes a song that is brand new for 4thMIX.First DanceDanceRevolution game to utilize color labeling to denote the origin of a particular song.Songs can be navigated from left to right, replacing jukebox interface and CD designs that had been used since the original DanceDanceRevolution. On the song selection screen, the songs' banners appear tilted on the songwheel and their backgrounds are visible over it.However, its CS counterpart and 4thMIX PLUS both have an ALL MUSIC category.The song list is divided in Categories, and each Category is represented by two characters.First DanceDanceRevolution game wherein selection of play styles are available in the player selection menu, instead of using codes to reveal secret menu options on the Caution Screen.First mainline DanceDanceRevolution game to run the menu interface in 480i mode.The Zoomquilt was originally released in Macromedia Shockwave and Flash format, and ported to modern web standarts in 2013 by Nikolaus Baumgarten.DanceDanceRevolution 4thMIX's folder cover. Historically, the first infinite zoom animations can be found in the two movies Cosmic Zoom by Eva Szasz and Powers of Ten by Ray and Charles Eames, both 1968 and both based on the 1957 children's book Cosmic View by Kees Boeke, which deals with the relative size of things in the universe. Nikolaus Baumgarten revisited the concept again in 2015, together with Sophia Schomberg they created Arkadia, a peaceful and lush botanical fantasy plant world. In 2007 the successor Zoomquilt II was released.
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When the Zoomquilt first came out in 2004, it immediately went viral. The goal of the Zoomquilt was to create a seamlessly animated and coherent illusion. The viewer of Gridcosm also wasn't animated back then. On Gridcosm, anybody can contribute, which results in a very anarchic and chaotic picture. One direct inspiration for the Zoomquilt was the Gridcosm project, a similar infinite collaborative picture started in 1997 and still ongoing. The fun of it was to pick up and transform what the other person left and see how the painting evolved in unexpected ways. They would reserve a spot and get a frame with a border of the neighboring tiles they had to blend their artwork into. An artist would contribute a single tile of a patchwork painting called a "Quilt". It worked similiar to the surrealist drawing game Cadavre Exquis. On the platform people would collaborate on digital paintings. The project was started by Nikolaus Baumgarten and emerged from a scene of people creating collaborative artworks over the internet in the early 2000's surrounding the digital art group iCE.